30 January, 2012

Road to Paris, Part 3: Vehicle Paint scheme




Well, I got a BIT of work done, took a bit of artisitic license and made the division symbol a bit bigger than they were, just so I could paint the crosses right. Also, the French Flags are a tad bigger, again for ease of painting and such. I added the Resistance guys and some explosives. Colors were green spray, Brown Violet, Ogryn Flash wash, Brown Violet again, then highlighted with Ghoul Skin Green. Makes for a good objective I think.

The list I have settled on for now, is from Fortress Europe, LW 1500 pts, C/T

HQ: Armored Rifle HQ, no bazooka 25 pts
Armored Rifles full platoon: 240 pts
Armored Rifles full platoon: 240 pts
Shermans x5: 345 points
Stuarts x5: 235 points
HMG platoon, 2 sections, bazookas: 150 pts
M7 Priest, 1 Gun Troop, OP Sherman, 185 points
Cavalry Recon Patrol, 1 M8, 2 jeeps, 70 points.

This gives me 1490. I can add 2x .50 cal's to the halftracks to reach 1500. Its 7 platoons, but I can split the HMG platoon amongst the ARs and stay at 6

Only thing I see that is seriously lacking is heavy AT. Panthers and up I can;t do anything about without relying on Bazookas and Arty. If I take out the Stuarts and HMG, I can pop in 4 x M10s, leaving me at 6 platoons still. Oh well, these are the models I have right now, so what can you do? :)

3 comments:

  1. You'll learn playing US, you don't have any real answer for long range AT against heavy armour. Need to flank them or assault them.

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  2. hey, it looks great. Sometimes, artistic license is what will make the model come alive, not so-called "realistic" detailing.

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