This is how I feel moving into 2018 as a tabletop gamer. It seems that all around, this great gaming landscape is on fire and a burning wreck. Fear not! I'm here to get you out of the mess of changes (games and life) and back onto the table where you and your gaming models belong. Let's go!
14 January, 2018
06 January, 2018
|"I say, old chap, why would the Jerries make this 8-wheeled claptrap run on Benzine and not Petrol?"|
In a flurry of Mid-War games over the holidays, we have another: Free-For-All, 71 points, featuring Chris Caron's Eastern Front germans (Using Afrika Korps list for now) vs Andrew Buchan's new British force (not painted, no worries) Here are some pictures but as usual, the Video at the end of this article does a much better job of describing the action!
Chris ran a Pzr III formation (2HQ + platoon of 3) supported by 3 x Marder's and had a small Grenadier formation supported by quad AA halftracks.
Andrew ran a Honey Sqdn (4 HQ + 2 units of 3 Honeys) and a Motor Company w/ Carriers, Mortars, Vickers and 6lbrs supported by 17/25lbr 'Pheasant' guns plus a bunch of cards, 'Scout' 'Pip Roberts' and 'Captured Tank'
Initial lay-out is below:
22 December, 2017
|Marder III with wounded on board, last survivors of their unit.|
So let's dive in to Game 2, where hopefully I don't botch too many more rules! As always, Video Battle Report at the end! So we rolled up Counter-Attack, with me defending. We used the same lists as Game 1, and we both used Spearhead liberally, as this mission allows good movement. Matt Spearheaded everything into No-Man's Land, deployment is below
20 December, 2017
|Tally Ho, Chaps!|
Matt and I had another set of Mid War tester games. This is game 1. We played 71 points, as that is what Cdn Nationals will be Sept 2018. Matt is waiting for Eastern Front lists, but is just using the DAK Panzer Ko. for now until that comes out. I went with my trusty Desert Rats, we rolled Breakthrough, with me defending, as I had an Inf. Formation in my Force As always, Video Batrep at the end.
HQ Panzer III
3 x Panzer IV 'Long'
2 x Panzer IV 'Long' (in Flanking Reserves)
2 x 8 Rads
3 x Marders
Crusader HQ 2x CS, 2 x Crusader II
Crusader 2 x II, 1 x III (I completely forgot these were IIIs in game!)
Crusader 2 x II, 1 x III (reserves)
Grants x 3 (reserves)
Motor Co HQ
3 x Bren Gun Carriers
2 Hurricanes (reserves)
|Deployment, I Spearhead'ed the Carriers and deployed on both objectives|
13 November, 2017
Part 2, I have 2 sticks of 4 Infantry completed, as well as Surgeon Reynolds and Colour Sgt Bourne. Video walk-through at the end. Enjoy
|My first 4 infantry, done!|
|Surgeon Reynolds tending to the wounded.|
|Surgeon had white stripes on trousers, now fixed!|
|More infantry completed!|
|Mtd Officer trying to to get the Colours out. Thanks to Scott for this figure.|
|Chaplain Smith, handing out Ammunition, with CSgt Bourne's epic mutton chops beside him|
|CCgt Bourne has a burgundy sash when not hoisting the Colours|
|Union Flag bundled up, mustn't let the heathens near it, eh?|
02 November, 2017
When Team Yankee came out I wanted to do a Canadian army whether they had lists or not. I was actually fielding Canadian troops before Team Yankee came out. For now I'm using the West German Panzertruppen lists as they contain a lot of vehicles that were used by Canada in 1985. Vehicles like the M113, M577, M109 and Leopard 1 could be painted in Canadian cam patterns and the German vehicles would be painted up as West German allies. In the TY time period the West Germans had Leopard 2's, but Canada didn't get that tank until about two decades later (and used Dutch ones at that). I didn't care about the time difference so I painted up my Leopard 2s as current Canadian Leopard 2A4 CANs. I also made some changes to the turrets to bring them up to date. I sanded off some of the smoke launchers and the details on the back of the turret. I then added a top to the opening on the top of the turret rear and added the current bins on the rear corners of the turret. I then painted them in Nato Green, added some flags and the black maple leafs on the turret sides. The German crew figures easily matched Canadian crewmen when painted right.
26 October, 2017
|Michael Caine's first movie was Zulu! portraying Lt. G. Bromhead, VC|
Well, after all that Team Yankee painting the past few weeks, I figured I'd go for something completely different: Anglo-Zulu War british Colonials. I picked up some models last year and have most of them built and with the dark blue, skin and dark red basecoats on but that's it. After watching this Tutorial I decided I would modify it slightly (to use paints I already own) and do up a test model. And what better character to do a test model than to do the Michael Caine sculpt of Bromhead! I'll be going step-by-step so if you are more advanced, feel free to skip ahead! I'll have a full breakdown of colours used at the end.
First though, glue your models onto whatever basing you will use, some go for singles as I have, but if you know for sure you are going to be going with 4 to a base, by all means, go that route. I use a pre-mixed tub of ultra-fine sand, mixed in with some larger rocks and crushed slate.
|Pre-Mix tub at left, officer on horse superglued onto his green base, with white glue (PVA) painted on the top of the base.|
|After being dipped and swirled around in the tub, the officer now has a scenic base. I like to do this prior to painting since i get messy drybrushing the sand and rocks!|
|Even though my models will be on single bases, gluing them temporarily on paint strips means I can work on 4 models at a time. You can see their bases are already done.|
|Trousers are done with the above colours. Close-up of the blue-gray trousers when finished. 1 base, 2 highlights.|
|first 2 colours of red: Burnt Red and Cavalry Brown (which is more red than brown) This is also a good close-up of the finished blue-grey trousers.|
|3rd red is Carmine red. Front.|
|Back. Leave the stitching lines where you see them sculpted (metal models mainly)|
|Final Red is Vermillion red. If you want, go edge-highlight in Orange-Red, but I thought it was much and stayed with Vermillion|
|Skin has been inked in Army Painter Soft-tone, 2 layer green regimental colours and collars, yellow piping (normally white, but he is a Lt) in Desert Yellow.|
|The Vermillion really pops here. You can also see the one pouch under his left arm.|
Full colour palette: All Vallejo unless otherwise noted. Order of colours is dark-to-light in steps
Desert basing: Beige Brown 70875, then successive drybrushes of Brown Sand 70876, Desert Yellow 70977 and Buff 70976. The rocks are 70990 Light Grey then white over the whole base.
Trousers: Dark Prussian Blue 70899, then Vallejo Panzer Aces Periscopes 309, Field Blue 70964
Redcoat: Burnt Red 70814, Cavalry Brown 70982, Carmine Red 70908, Vermillion 70909
Browns / Leathers: Ger. Camo. Black Brown 70822, Chocolate Brown 70872, Beige Brown 70875
Gunstock: Ger. Camo. Black Brown 70822, Chocolate Brown 70872, Mahogany 70846 or Flat Brown 70984
Black Boots: Black, Black Grey 70862 or German Grey 70995, Neutral Grey or London Grey 70836
Webbing and straps: Light grey 70990 then 70-820 Off-white
Other pouches (This model only has one, the rest have lots) Khaki Grey 70880, Khaki 70988, then edge highlight Ivory 70918
Regimental Colours and Collars: (I chose the 24th) 70970 Deep Green (any dark green will do though) then 70942 Light Green highlights.
Pith helmets (not shown) Light grey 70990, Sky Grey70989, 70-820 Off-white
This is how I feel moving into 2018 as a tabletop gamer. It seems that all around, this great gaming landscape is on fire and a burning w...