Skip to main content

FoW AAR: Canadians v Soviets

(above) Lothlann's painted Soviets

Last night, Drew aka BigWillie, and Chris, aka Moser aka Lothlann played 1 of 4 games fought. I had only one Video recording of it, and it wasn't good, because I was rushing my game vs Brett aka Pripyat. However, Tristan aka Ca$h (so now you know everyone..) was kind enough to snap a few shots of their game.

(above) Scenario is Breakthrough, so playing lengthwise

(above) Another look at the battlefield with all the new terrain that got ordered.. ignore the GW Urbanscape mat underneath!

(above) Dug in Canadians defend against the tide of Russians.. this is a good spot!
(above) More Canadians pour fire into the Soviets aided by the 8 gun battery....
.. which is being called down from this well-placed Observer team!
The russians press the advance, but being on foot and attacking with no armor, is an uphill battle..
(above) Sadly, the terrain is against Chris as the river that was placed to minimize effects in a normal battle, forces the Soviets to rush the bridge to cross the center line, all under the withering fire of the HMGs in the large house.

Chris gets men across th river to stave off defeat, but later concedes, acknowledging that crossing the river is well and good, but he was going to run out of men before he got anywhere near the 2 objectives.

Comments

  1. It wasn't the terrain that was against Chris, the river didn't really play into the game (didn't bog any vehicles or slow the advance of the infantry). The fact that he was running an Infantry company meant to defend and was forced into the attack was what caused him problems.

    ReplyDelete

Post a Comment

Popular posts from this blog

Friday Night Fights & Project Ultra for WWPD

This week on the virtual battlefield, it was an all Infantry affair as I continued to test Rob's Canadians for the upcoming 2013 Historicon tournament. We rolled up 'No Retreat' as the mission. Seeing as we both field foot footsoldier lists, we had to roll over who would attack. I came up with the higher number after Rob rolled a big fat 1. After choosing which end he would defend, we began deployment and objective placements. Enjoy the video of the game and I happened to take some pics as well covering most of the action.

Looking at the board layout, Rob chose the best side from which to defend. No matter which way I wanted to approach from, there were going to be a lot of slow moving anti-tank guns and bog checks moving 4" at a time in order to get range on those dug in Canadians. I have to say after being bombarded nearly every turn, rocket batteries are the way to go for maximum effect on target.

I had a hard time breaking through all the terrain to get my guns go…

A forum?!

Who ever said imitation is the highest for of flattery? I guess I just did. So, I thought it was time we started our own forum, accessible by the public, to talk all things TableTop Tactician. Lists reviews, events/news, anything people want to chat about - so have at it!

So hope on over the to the Forum table and introduce yourself and get posting!

VERSION 4 Flames Test Game 1 DAK vs Desert Rats

"What do you say, old boy, shall we go kick the Jerries out of Africa?" Monty

Using the WWPD rules compilation, and stats and such from the preview copy of the rulebook that stores have, plus some from the latest WGI, we apply our Team Yankee prowess to run a Test game of Version 4.  TO make equivalent lists, I used V3 points for both (1340pts) and the DAK force comes out at 82 pts using V4 points.  Video with our opinions at bottom of article.   Lets see the lists: