Showing posts with label Battle. Show all posts
Showing posts with label Battle. Show all posts

08 July, 2012

Summer Siege 2012 Gallery

Check the new Summer Siege 2012 Gallery page up top for 180+ pictures of the action June 7th, 2012.

Brought to you by Dice Devils

Cheers,

05 November, 2011

Soviet Infantry vs 1. Fallschirmjägerdivision - 1500pts LW No Retreat

Lothlann's Soviet Horde vs Prip's 1. Fallschirmjägerdivision from Cassino


Newly painted FSJ arriving from reserves.

Prip's List
HQ w/ Knackers, Panzershrecks and 2 Mortars
10 Team FSJ w/ Knacker
7 Team FSJ w/ Knacker
10 Team FSPionier with Truck
4 Heer Marder III Ms
2 Pak 40s
3 Nebs

Lothlann's List
HQ
Co. with 2 platoons, Kom
Co. with 2 Platoons
4 Flamethrowers
6 45mm AT
3 Su-152
4 Su-85s
Arty with 4 Zis-3 and 4 122 w/ observer

No Retreat with Soviets on the attack.



01 November, 2011

Prip's OMG AAR - Finally

So its been two weeks since the 1500pt OMG LW tournament but not only are we having a hard time stopping talking about it but we are also way behind on the relevant posts!
Incoming!  BOOM!  Boom!  Where did the supporting sappers go?


I took a mixed Tankovy Battalion from Hammer and Sickle,

HQ T-34 85 w/ Cupola
Dedov
5 T-34 85s with Cupola
9 T-34 76s
3 IS-2 w/ Tanko
6 Sappers

29 October, 2011

Pionier vs Strelkovy - LW Hasty Assault at 1500pts

Friday Night Fights is over again for another week and I got enough photos for an actual report!

Diragi's German Pioniers
HQ w/ 2 Fausts / Schreck / 2 HMGs (attached to Pios)
2 Platoons of Pios (Full) w/ goliath, maultier, cmd Faust
King Tiger w/ ROF 3
3 Brummbars
3 N41 Nebs
3 Recce Light Tank (Panzer II L Luchs)
German Deployment.  Nebs, Light Tanks and one pio platoon in Reserves.

Prip's Soviets
HQ w/ sappers
3 platoons of infantry, (2 R/MG, 1 SMG) Kom
2 platoons of infantry, Kom
3 Is-2
3 su-57s
2 45mm AT
4 45 mm AT
2 Flamethrower teams

13 April, 2011

Grey Knights vs Orks - 1750 pts

Annihillation, Pitched Battle, Orks go first.
  • Coteaz and Draigo lead 3x 5-man Purifier Squads (rhinos), 3 Paladins (LR), 3x small henchmen squads (2 chimeras + LR).  General = Twinlinked 
  • Orks led by a Warboss on a bike (w/ bikers), PainBoy (or FNP Spec Char), 3 battlewagons  2 w/ rolla, 3 squads of boys with PK one of them armoured, Nobz with Big Choppas.  General = 36Dice
Bottom of 1st turn:  Incinerator Purifiers disembark and prepare to slow down the  fast-moving bikers.
 

11 April, 2011

Sisters vs Marines - 1750pts

5 Objectives/Pitched Battle.  Sisters commanded by Grumblebunny.  SM led by Henshini.
Space Marine frontline; compact and centered on the table edge.  The Sisters have each flank protected by a squad of dismounted infantry while their transports and Immolaters take up the center opposite the SMs.

The sisters push forward.  The fast-moving (and raging) Repentia close on a rather surprised Land Speeder.  I wonder how this meeting will end up?

27 February, 2011

Germans vs Soviets: 1000pt MW Tag Team (Demo)

Lists:
Soviets -Moto HQ w/ 1 company with 3 platoons, 1 company with 1 SMG platoon, sappers, 4 AT guns, 5 T-70s.
Germans - GepanzertepanzerGrens HQ, 2 platoons, 4 panzers, 2 pak 38s.

Deployment: Soviet horde company on the right soviet objective. AT guns on the left Soviet objective. Soviets deployed first and get first turn. German AT guns on their left objective. One platoon of GepanzertepanzerGrens in the middle. Scattered Reserves for both sides.

Turn 1: Soviets fail to dig in. German Pak38s move to the rock wall.

Turn 2: Soviets bring on 5 T-70s on the far right flank with Scattered Reserves and they come down off the escarpment and line up with the infantry. Sappers come on at the farm house by the left Soviet objective. Germans get Panzers right in front of the Soviet light tanks an bail 2 T-70s and kill one.





Bottom of 3: T-70s have just doubled it away from the Panzers. Panzers move to the creek and kill a Soviet infantry base. Reserve german HTs race down the dirt road on the Soviet left flank (top right).


Top of 4: Soviet battle line. Notice the T-70s on the left still running from the advancing Panzers. The T-70 commander gets bogged on the fence and remains there for the game.


Close up of Sappers' aggressive push forward into the forest - suprising the Germans?


Bottom of 4: German Half-tracks drive towards the ass-back end of town.

German armour continues to push forward and grind away at the Soviet conscripts. 3 more soviet bases fall.


Bottom of 5: German Half-Track reposition after disembarking troops into the town square. Getting ready for the advancing sappers.


Wall of German machine guns attempt to uproot the Soviets holding the right Soviet objective.


Top of 6: Soviets push towards the objective in the town.


Soviets AT guns move to engage a German HT on the right flank. Kill it and its passengers.


Bottom of 6: Germans crunch Soviets under tracks. Push them off the objective. On the left flank, German HTs reposition into the town square and hit the advancing sappers with MG fire (see below image).


Top of 7: Soviet Sappers keep pushing towards far left objective. AT guns reposition to hit the HTs in the open. German conscripts try to get the lost objective back. Do nothing. Will last at least one more turn but its too little too late.

Bottom of 7: Germans will claim right-most Soviet objective in a turn or two. Game, Set, Match.

AAR: We ran this as a Tag Team-style demo with 2 players aside. Each side with one new player. As such we didn't use a proper scenario. The Defending side didn't have an ambushing platoon which may have made a big difference. Being able to place the AT-guns after the reserve Panzers showed up could have changed things. But in the end the main downfalls for the Soviets were: having all their AT in one place and not being aggressive enough.

07 February, 2011

FoW AAR 15 plus added TerrainGuys to the blogroll

(Above) Marty placing 105mm Arty templates in an overview shot.

Hey guys, been chatting with Shawn Morris of the TerrainGuys blog, and so added their blog to the roll..

Alright, here are some shots from Marty's US vs Chris' Russians. Chris has a list of 6 lists,and rolled up a dual artillery list.
Marty's Shermans, sporting a new camo scheme, put the pressure on Chris' guns.

Chris has this blob of infantry guarding the US reserve deployment zone.


Yet another arty template slams into the russians.. I'll let the video tell the rest


03 February, 2011

FoW AAR 13: Canadians vs Desert Rats

(Above) Overview of the map. The Royal Canadian Artillery decided to park behind the huge hill, and my Priests deploy behind the small forest. First of many Huge MistakesTM is made here. My Priests have shorter range than his guns, so he can hit me with impunity.


As evidenced here, wih my Shermans who are trying to rectify Huge MistakeTM #2, don't leave an objective open to a sherman rush with nothing to contest, thinking reserves come in turn 1 (Turn 3 really) and that you can pick where they come in (Scattered Reserves) and that your RAF and Arty can demolish them since if they move on the double, they get hit twice( They don't) READ THE MISSION PROPERLY NEXT TIME haha


My shermans from the above pic actually survived long enough to get into the Canadian Artillery park and harass. However, Huge MistakeTM #3: Don't stay in trucks if you don't have to, as the survivors of this arty barrage fled the field, forcing me into compay morale checks

Huge MistakeTM #4 and weird situation: Turn hull mounted MGs to face potential assaults!!

Video Rules question:

And lastly, the full Video AAR vs Drew's Canuckleheads..speaking of, check out Drew's excellent shots of this game on his FoW blog, Covering Fire: http://covering-fire.blogspot.com/2011/01/upstart-colonials.html


FoW AAR 12 Russia v Germans

(Above) German Halftracks belonging to Tristan deploy near the Farming Collective vs Brett's Soviets


Overview of the Board. I didn't get many shots of this game or video, since I was busy playing AAR 13, maybe someone else needs to take some pics next time?

Brett's painted AT guns skulking on the edge of the forest there.. they are so used to shootig at Tristans all tank army, they don't know what to shoot at now that he is taking Grenadiers!

Brief Video of this game below

01 February, 2011

FoW AAR 11: Sov's vs Germans

(above) Marder's Guard a flank in the best spot: Straddling a forest edge, so they are concealed.


Overview of the map, the Russians are charging up the center towards objectives..


Losing many men to the MG42's in the woods near to the Marders. Unfortunately, the first IL-2 bombing run fails to range in on the Germans at all.. too bad, they were clustered together nicely...


After getting the Strelkovy's unpinned, the 2nd Russian bombing run spots halftracks that have Stormtrooper-moved really close to an objective...
..And this time the ranging in is perfect.. massive casualties ensue
Russians make it to this objective near the crashed plane and burnt out building.. Video Below to finish out. Enjoy

30 January, 2011

FoW AAR 10: Team America vs Team Tigers



Well well, what have we here coming into town?
Marty graces us with his presence for an afternoon FoW battle vs Alex's hastily assembled Germans.. If you'll recall, 2 weeks ago he participated in his first game, and now he gets to use his own stuff.. all 7 models of it.


(above) Here we have the main layout, Mission was Free For All, you can see the King Tiger model is the tiger HQ on the hill, another Tiger to its left, one near the main town, and 4 Panzerknacker armed stands guarding the town objective. Marty's Americans have fast movers coming down the left flank there, with the M10 Jeeps waiting for the perfect time to remove the tarps from the 4 Wolverines..

Marty's Shermans wisely stay in the trees, out of LOS to the Tiger coming down Haupt Strasse.. 40 inch range is very far, and all 3 Tiger's rolled 3 ROF skill.


Above: The center ground between the two hamlets is covered by a Tiger and HQ (King) Tiger, which is on the bluffs, in the shadow of the Blackthorn Cider-sponsored grain silo!


Marty's Rifle Half Tracks cozy up the hamlet, trying to stay concealed from the (barely visible) gun barrel of the Tiger in the town across the field..


Marty's Rifles


Marty's M10s spring a trap on the Tiger moving to claim an objective.. the Rifles had to also break cover to contest it or lose.. would 5 bazooka teams plus 4 Wolverines be enough to stop the german armor? Video Below

19 January, 2011

4th Fow AAR from last week: Germans v Canadians


(above) Stage is set for Germans trying to Breathrough the Canadians.. German objective quarter is top left of map.


(above) Drew's Sherman III's of the Canadian Armored Corps, look great! Too bad they are facing the wrong way (check video)


(above) Tristan's Panzers, Kampfgrupped with a command panzer with shutzen


(above) Drew had an 8 gun battery spotters and Vickers teams overlooking the objective quarter from this hilltop.


(above)Commonwealth troopers doing what they do best: Sip tea in town in the middle of battle!


(above) This window is a popular spot for Artillery observer teams...


.. calling in devastating 'murders' onto the german tanks.


(above) The plucky Canadians repulse assault after assault from the german tanks to hold the objective. In the end, the Panzer Grenadier make a final push for the objective, but they will need to make a Stormtrooper move to pull off the win... Video Below





So: Instead of cramming multiple AAR's into one post, I've spread the love and added pics and commentary.. is this better for everyone>?

Tomorrow I will post my progress painting my Dessert Rats! (They like cake)

17 January, 2011

3rd FoW AAR: Soviet on Soviet!

(Above) T70 light tanks head towards the inn near the potato farm... they make Vodka from potatos right?!


(Above) Always an epic battle, is Soviets on Soviets. Mission was breakthrough with Brett on the offensive. His objective quarter is top right in this pic, near the two burnt out cottages.


(above) Chris' plucky painted unit here would go on to heroic deeds for Mother Russia, killing tanks and drawing a good amount of fire away from the objective defenders.. all near/in the potato farm area!


(above) View downrange of Chris' guns.


(above) Reverse view, you can see Chris' guns near the brick ruins, Potato Inn in the foreground.


Here is where Chris' unit defeated and forced back a unit of T34s!


(above) all game long, the lone observer on the crest of the bridge called in artillery, and survived the fire from these T70s!

Brett's tanks eat a perfect ranged-in shot, again thanks to that well hidden observer team.



In the end, Chris had a tonne of stuff arrayed in a horseshoe of doom, awaiting Brett's reserves arriving on the objectives. In the end, I am told Brett squeaked out a victory despite massive casualties. Video is below.


A "small" diversion...

 BATTLTECH! This was my first miniature game. As I mentioned in my last post, Battletech holds a dear place in my hobby heart. I remember do...