Skip to main content

Blue on Blue 1500pts

My second game from last weeks FNF (Friday Night Fights) turned out to be a blue on blue match between my PanzerGrenadiers and Clockwerks PanzerLehr at 1500pts.
The forces :


Germans (Ca$h) PanzerGrenadiers 

Command w/ Fausts
1. PzrGren w/ Faust
2. PzrGren w/ Faust
3. PzrPioneer with 2 Flamethrowers
Jadgpanzer x3
Tiger x2
Nebelwerfers x3

Germans (Clockwerks) Panzer Lehr
Command w/ Schreks
1. PzrGren (full in 251/1C)
2. PzrGren (full in 251/1C)
Puma x3
Panzer IV H x 4
PaK40 x3
80mm Mortars x4


The mission was Breakthrough, and here is the board we played on:

 I am deployed at the bottom of the screen (south) in the Top Left and Bottom Right quadrants. My Jagdpanzers in reserve. Clockwerks Deployed 1.PzrGren, Pak40s (looking down the road) and 80mm Mortars with 2. PzrGren, Pumas, and Pzr IV H platoons in reserve.


Skip on after the break to read the full report


 Close up of my deployment. I tried to push him into the cover because he couldn't deploy any units withing 12" of me, and the wheat fields gave my infantry ample cover. I know, I know, the Tigers are set to suffer a Turn 1 round of Pak40 fire, but I figured with them at long range and concealed in tall wheat, he would need 6s to hit, and my front armor would be 10 against AT 12 - so odds are they would be ok - and they were!
 Clockwerk's Lehr advancing on my left flank towards my Nebs (just out of shot on the left). His army is looking really nice - damn halftracks are sexy.

 Top of Turn 2 and he is onto my lines, that lonely unit of PanzerGrens of mine is kind left hanging out in the wind!

 The inevitable. Massed MG fire and assault wipes my 1. PzrGren platoon out. Clockwerks did sustain some casualties, and with his men in the protection of the fields, he withdrew his halftracks next Turn (3)

 Turn 3 see no reserves for Clockwerks (who will be arriving on my left table edge) but I got my Jagdpanzer platoon on, and they started high tailing it towards the objectives. You may notice that I have spent the first few turns pulling my remaining 2. PzrGren and 3. PzrPioneer platoons and Tigers back towards the objectives and turning to face the inevitable reserve units of the Lehr.

 Here you can see LEhr advancing on what looks to be retreating PzrGrens, but I was repositioning for Clockwerks reserves. Also note my well placed minefield (proxy until I get them from Pripyat) deployed across the road.

 Turn 4 and things are getting dicey for me. Lehr 2.PzrGren arrive in from reserve and power up onthe the objective. My 2. PzrGren are forced to have half of the teams facing in opposite directions, as I wanted to get a least some defensive fire regardless of which platoon assaulted me. Talk about being caught between a rock and a hard place! Just off picture on the right, my 3. PzrPioneers are hiding in the woods near the other objective, readying their flamethrowers.

 Better angle of Turn 4, my 2. PzrGren surrounded, and my armored platoons trying to get into position to help out. You can see the 3. PzrPioneers in the woods close to the second objective on the road.

Can you believe it?!? Even though I lose more than half of the platoon, I survive the assault from the 1.PzrGren Lehr platoon in the wheat field, and the 2.PzrGren are more than 4" away, so they just Stormtrooper towards my dwindling platoon.  The dwindled 1.PzrLehr platoon would turn and focus on my Nebs, wiping them out next turn.

 Turn 5 sees the Pzr Lehr Pzr IV H platoon and Pumas arrive, and quickly surround my "softer" Jagdpanzers. One is brewed up and another bailed. Damn the slow traverse of the Tigers, I would have to keep the Tigers moving to be able to shoot, reducing their RoF. Well played Clockwerks!

 Notice the 2 symbols and the 3? That's 3 out of 4 hits from the flamethrowers in the 3.PzrPioneers into the PzrLehr Pzr IV H platoon, brewing up 2 and bailing a 3rd. The panzers did pass their motivation and remained stuck in.

Turn 6 and my Tigers move to bring MG fire onto the 2.PzrLehr platoon on the hill, breaking them, and the remaining armor of mine finish off the Pzr IVs and Pumas resulting in us calling it there, as he was in no position to take an objective. A stellar game that could have really gone either way. Thanks again Clockwerks for the great game!

Final Tally of Losses

Ca$h
1.PzrGren platoon
Nebs

Clockwerks
2.PzrLehr platoon
Pzr IV H Platoon
Pumas


Thanks for reading!
Cheers,

Ca$h out.

Comments

  1. Thanks for posting 'er up! Sounds like some interesting back and forth suspense, drama and thrills!

    ReplyDelete
  2. Oof, yeah. It was a good game! Real back and forth one, which is always the best.

    I should have had those Tigers on three seperate occasions I had them penned (usually with a FP check of +3) and failed every time. lol

    The Lehr infantry are sick, lots of numbers for assaulting! The mortars were somewhat lacklustre...

    ReplyDelete

Post a Comment

Popular posts from this blog

Friday Night Fights & Project Ultra for WWPD

This week on the virtual battlefield, it was an all Infantry affair as I continued to test Rob's Canadians for the upcoming 2013 Historicon tournament. We rolled up 'No Retreat' as the mission. Seeing as we both field foot footsoldier lists, we had to roll over who would attack. I came up with the higher number after Rob rolled a big fat 1. After choosing which end he would defend, we began deployment and objective placements. Enjoy the video of the game and I happened to take some pics as well covering most of the action.

Looking at the board layout, Rob chose the best side from which to defend. No matter which way I wanted to approach from, there were going to be a lot of slow moving anti-tank guns and bog checks moving 4" at a time in order to get range on those dug in Canadians. I have to say after being bombarded nearly every turn, rocket batteries are the way to go for maximum effect on target.

I had a hard time breaking through all the terrain to get my guns go…

A forum?!

Who ever said imitation is the highest for of flattery? I guess I just did. So, I thought it was time we started our own forum, accessible by the public, to talk all things TableTop Tactician. Lists reviews, events/news, anything people want to chat about - so have at it!

So hope on over the to the Forum table and introduce yourself and get posting!

VERSION 4 Flames Test Game 1 DAK vs Desert Rats

"What do you say, old boy, shall we go kick the Jerries out of Africa?" Monty

Using the WWPD rules compilation, and stats and such from the preview copy of the rulebook that stores have, plus some from the latest WGI, we apply our Team Yankee prowess to run a Test game of Version 4.  TO make equivalent lists, I used V3 points for both (1340pts) and the DAK force comes out at 82 pts using V4 points.  Video with our opinions at bottom of article.   Lets see the lists: