Skip to main content

More Early War: Fighting Withdrawal, Schutzen Coy vs Italian Tanks 1500pts

'Was ist los?" German soldier trying to read Italian, near Tobruk


Alright, 2 weeks to go until Canadian Nationals. Early War, 1500 points.
Matt and I roll up Fighting Withdrawal.

Matt's Basement of Doom, table set-up, Italians will attack from foreground to back, objectives already deployed with all three on his side of the table.



Matt's army.  List is in the video below.


My still-undefeated Italian Carri Compagnia, 7-0 since May.


"Matt, where am I supposed to put my Palm Bay empties? There is so too much Vietnam stuff on this table!" (editor: To be fair, I have a lot of Flames of War WW2 stuff on the table as well.)


Matt deploys infantry on both flank objectives, Panzer IIs in the background are held in Ambush.


The center objective is behind some trees and is held by his Nebs.  Wish Afrika Korps could have Nebs in Early War, but what can you do?  At 125 points in EW, can't think of a better bargain.. maybe 8-Rads?


View from 1200ft: I put tankettes on the flanks, Coastal gun-trucks in the wheatfield, and 16 tanks on the left of the pond, to pressure one inf. platoon at top left of pic.


Turn 1:  Avanti!  The tankettes Avanti, and are able to pull off a turn one assault on the right flank infantry!  However, with front armor 0, they lose one to determined K98 and MG34 defensive fire!


The 'RT' dice is my marker.. they are Reluctant trained.. so after killing only 1 stand, fall back after getting hit by potato masher grenades in combat.. rolling 5+ for morale checks sucks!


On the other flank, I had moved up my wave of M13/40s up, especially to deny the middle wheat field for Matt's ambushing Pzr IIs.  The tankettes opened up with their 16 dice of MG and pinned the Schutzen.  Bottom of Turn 2, Matt had to deploy from the small wood, and vaporized my left flank Tankettes.  Conscripts, always getting hit on 2's hurts!   Matt's Stuka had about 9 tanks under a template, and picked out a Conscript platoon as the concealed target, but rolled a 1 to range in! <better seen in the video>


Turn 3, view from the Stuka who clearly was doing more observing than bombing, I managed to bail out three of four Panzer II in the woods, taking out the 7.5cm guns on the right, and pushed back the schutzen in an assault.
Avanti indeed!


 3 bailed out tanks.  They would come back to haunt me in later turns!


Stukas do take out the Coastal gun-trucks.
Would have been funny to make my 5+ soft-skin saves vs 250kg bombs!


Side shot from the right flank looking across.  The bailed out Dicker Max near the church meant I tried to sneak into the middle with one of my tank platoons on turn 4.


Turns 4 and 5, I have cleared out the infantry, yet I can't seem to touch those last Pzr IIs.  I am down to 2 tanks per platoon on the left, though the right-most tanks have pushed into the Dicker Max (shooting) and assaulted the Nebs (assaulting teams within 8 inches of your shooting targets)


 Iron Panzers, just cannot kill them!


These 2 x Reluctant Trained tanks and the Tank HQ however have just killed their 3rd platoon! (Dicker, Nebs, 7.5 guns)


However the Play-of-the-Match might be Matt pulling the right flank infantry platoon, to leave just a 2IC vs 2 Reluctant trained Tankettes, one of which was bailed.   I had left the bailed out one and moved the platoon commander more than 8 inches away, to MG anyone who got out of their foxholes.  The 2IC rushes the bailed out Tankette, doesn't have to take Tank Terror (bailed out) no defensive fire suffered (Cmd tank 9 inches away), which takes my platoon to 1 active tank, 3 dead, and needing a 5+ (Reluctant) I ofc failed!

In the end, we were both into Company Morale territory, but I had brought him below half first (he had had to pull a platoon, Fighting Withdrawal, and lost the Neb platoon HQ to sole survivor before he could withdraw off the board edge) so it was a Pyrrhic victory, but I'll take a 4-3 win after such a bloody affair.


Video Bat-rep:  PS I had been drinking before this game a bit :)


ENJOY THE GAME!!

Comments

Popular posts from this blog

Friday Night Fights & Project Ultra for WWPD

This week on the virtual battlefield, it was an all Infantry affair as I continued to test Rob's Canadians for the upcoming 2013 Historicon tournament. We rolled up 'No Retreat' as the mission. Seeing as we both field foot footsoldier lists, we had to roll over who would attack. I came up with the higher number after Rob rolled a big fat 1. After choosing which end he would defend, we began deployment and objective placements. Enjoy the video of the game and I happened to take some pics as well covering most of the action.

Looking at the board layout, Rob chose the best side from which to defend. No matter which way I wanted to approach from, there were going to be a lot of slow moving anti-tank guns and bog checks moving 4" at a time in order to get range on those dug in Canadians. I have to say after being bombarded nearly every turn, rocket batteries are the way to go for maximum effect on target.

I had a hard time breaking through all the terrain to get my guns go…

A forum?!

Who ever said imitation is the highest for of flattery? I guess I just did. So, I thought it was time we started our own forum, accessible by the public, to talk all things TableTop Tactician. Lists reviews, events/news, anything people want to chat about - so have at it!

So hope on over the to the Forum table and introduce yourself and get posting!

VERSION 4 Flames Test Game 1 DAK vs Desert Rats

"What do you say, old boy, shall we go kick the Jerries out of Africa?" Monty

Using the WWPD rules compilation, and stats and such from the preview copy of the rulebook that stores have, plus some from the latest WGI, we apply our Team Yankee prowess to run a Test game of Version 4.  TO make equivalent lists, I used V3 points for both (1340pts) and the DAK force comes out at 82 pts using V4 points.  Video with our opinions at bottom of article.   Lets see the lists: