Skip to main content

Summer Siege FoW Tournament

It's official; Dice Devil's are prepping to host the first ever Summer Siege FoW Tournament

Summer Siege 2012
Saturday, July 07th @ 1:00 PM

3 two hour games
Cost = 20$
First paid first (re)served
Early payment required to reserve spot as well as faction you will be fighting for (once chosen you cannot change sides)
Payment options: Interac money transfer or cheque or cash in person
Please contact Brett at Pripyat at for payment or questions

Scenarios to be determined
100% Blue on Red
10 Axis Spots
10 Allied Spots
Standings to be submitted to RankingsHQ

Army Restrictions:
Please bring 5 copies of your army list and a copy of the FoW rules and army list source
All armies' sources require approval by organizers prior to July 1st
All lists must be seen and approved prior to 1:30 PM July 7th
3rd Edition army books accepted (Grey WolfRed Bear, 3rd Edition Bundle Forces Intelligence Handbook, any LW books released prior to July, 2012)
2nd Edition army books approved to use V3 National and weapon rules; ex. Stormtrooper and HBG respectively (Turning the Tide and Earth and Steel)
All other Battlefont army handbooks will use V2 National and weapon rules as listed in source
Official Battlefront PDFs subject to approval will likely use V2 National and weapon rules
Unofficial Battlefront PDFs are not accepted
Non-Battlefront PDFs are not accepted

Skip over to our forum to get more details on scheduling, registration and the awesome venue the club has secured! Our new Club Event page also has more info. 

Any questions should be brought up on the forum, not the comments section here - thanks!




Popular posts from this blog

Friday Night Fights & Project Ultra for WWPD

This week on the virtual battlefield, it was an all Infantry affair as I continued to test Rob's Canadians for the upcoming 2013 Historicon tournament. We rolled up 'No Retreat' as the mission. Seeing as we both field foot footsoldier lists, we had to roll over who would attack. I came up with the higher number after Rob rolled a big fat 1. After choosing which end he would defend, we began deployment and objective placements. Enjoy the video of the game and I happened to take some pics as well covering most of the action.

Looking at the board layout, Rob chose the best side from which to defend. No matter which way I wanted to approach from, there were going to be a lot of slow moving anti-tank guns and bog checks moving 4" at a time in order to get range on those dug in Canadians. I have to say after being bombarded nearly every turn, rocket batteries are the way to go for maximum effect on target.

I had a hard time breaking through all the terrain to get my guns go…

A forum?!

Who ever said imitation is the highest for of flattery? I guess I just did. So, I thought it was time we started our own forum, accessible by the public, to talk all things TableTop Tactician. Lists reviews, events/news, anything people want to chat about - so have at it!

So hope on over the to the Forum table and introduce yourself and get posting!

VERSION 4 Flames Test Game 1 DAK vs Desert Rats

"What do you say, old boy, shall we go kick the Jerries out of Africa?" Monty

Using the WWPD rules compilation, and stats and such from the preview copy of the rulebook that stores have, plus some from the latest WGI, we apply our Team Yankee prowess to run a Test game of Version 4.  TO make equivalent lists, I used V3 points for both (1340pts) and the DAK force comes out at 82 pts using V4 points.  Video with our opinions at bottom of article.   Lets see the lists: