This past Sunday I played my first ever game of
Bolt Action, Warlord Game's WWII 28mm skirmish wargame.
Boutique FDB is home to a slow-grow league open to new players. Having painted a rifle platoon of Canadians many years ago for a different set of rules, miniatures which had never fired a shot in anger, I was looking forward to having a go.
Consequentially I picked up a copy of the rules on Thursday, read them at top speed and prepared my forces. This week we were fielding 500 points which was just about a perfect fit for my three rifle sections. I hoped that my lonely PIAT team would be enough to keep any tanks from savaging my infantry.
The league is a casual affair with players showing up and building their lists to account for their opponent's capabilities. We actually played to a range of points, from 500-650, depending on each player's collection. Since I brought a 500 point list my opponent rebuilt his to match.
I wasn't the only inexperienced player there which made me feel better about my shaky grasp on the rules. My opponent used to play
Bolt Action years ago but this was his first game in the new edition. He had read about what had changed but hadn't had a chance to go through the new rulebook which meant the first few activations were halting as we looked up to-hit charts and the effects of difficult terrain. Fortunately there aren't many modifiers to remember and by the second turn we were flying. I'm glad I'm fresh to this edition; it's always hard trying to remember rules changes between editions.
The Battle
The battle was fought between a rifle platoon of Royal Highland Regiment of Canada and some nameless Waffen SS. I had three regular sections with an LMG, my HQ, a free artillery observer and the aforementioned PIAT team. My opponent had a veteran rifle section with two LMGs, a veteran section armed with SMGs mounted in a Hanomag and his HQ mounted in a Kubelwagon.
At this range and with the sandbags counting as heavy cover his Hanomag needed to roll a 6 on a D6, followed by a second roll of a 6 on a D6 and then you can roll to wound.