02 February, 2010
Video Battle Report: Tyranids vs Emperor's Children
26 January, 2010
1500pt Slaanesh Tourney List
HQ
Daemon Prince - 155 pts
Wings
Mark of Slaanesh
Lash of Submission
TROOPS
Noise Marines x5 – 140pts
Blastmaster x 1
Noise Marines x8 – 250pts
Sonic Blasters x 7
Noise Champion w/ Power Weapon and Doom Siren, Personal Icon, Melta bombs
Chaos Space Marines (10) - 255 pts
Aspiring Champ
Power Fist
IoCG
Meltagun (2)
Rhino
Summoned
Lesser Deamons x10 - 130pts
HEAVY SUPPORT
Vindicator – 125pts
Obliterator x3 – 225pts
Land Raider - 220pts
1500pts
The idea is the large noise marine unit gets the land raider as their ride, and both it, the CSM in rhino, and vindicator all go 12" up the board at the start - or toward objectives. That leave the 5 man with blastmaster hanging back as fire support, and possible the Oblits as well. I think it's essential to up the Oblit unit to 3 to allow for reliable ranged anti-tank/anti-infantry. They could also deep strike off the personal icon of the noise marine champion if the scenario calls for it.
This list ups my melta gun content, and adds a much needed power fist to the 2nd assault unit. These will prove indispensable against monstrous creature and walkers. Notice I added melta bombs to the other squad, to help with vehicles/walkers in a pinch. Another option would be to drop the deamons and 3rd oblit, and take another CSM squad. I don't have one painted though, so its a tough call. That slot could also be taken by a roughly 8 man raptor squad with Mark of Slaanesh too, so who knows. I think I will try this list to start, because few people remember that deamons are scoring units....and having them arrive turn 3/4, go straight into assault (supported by noise marines) may allow them to be in a position to capture an objective late game.
I also pulled the Termies, as they seem expensive for their return in 1500pts. Only testing will tell.
Stay tuned for pics of my now painted Land Raider, and WIP shots of my deamons and Deamon Prince.
CA$H Out.
20 January, 2010
The future........
Basically, it overlays digital content on live items. Think of the possibilities with GW, and table top gaming over-all. Is it a good thing or bad thing? Will it catch on or is it just a gimmick? Only time will tell, but I suppose it was inevitable. Please post your comments and thoughts below, as this seems to be a concept that may be creeping into our hobby world sooner than we think.
Cheers,
CA$H Out.
14 January, 2010
Tyranid Glamour shots
13 January, 2010
Spent some time with the New Codex roday..
Revised list then:
Tyrant, scything talons, lashwhip bonesword, Tactical Insight, or w/e the power that gives +1 to reserve rolls. 195 points.
Zoanthropes x2, mycetic spore: 160
Hive Guard x2: 100
Tervigon with Catalyst :175
20 Termagants: 100
10 x Scything talon Genestealers: 160
10x reg Genestealers: 140
10 x reg genestealers, Broodlord upgrade: 186
I am now at 1216 points. Do I add another tervigon>? thats 175 more, leaving 100 points left over for something.. problem is, my troops would be full, since the 20 termagants would have to be split in 2, what would i take for 105 points?
Or I pop in a Tyrannofex. T-Fex with capsule gun runs 265, bringin my total to 1481
Decisions decisions.. note the lack of mawloc/trygon. I feel with this current build, I have plenty of in your face reserve things with 3 units of outflanking stealers plus the tank busting zoey's. I also felt that Hive Guard, 3 was overkill if I was shooting at only one rhino.. so lowered to 2 only, plus it keeps em 100 points of cheapness.
12 January, 2010
New Tyranids (Summary) vs Emperors Children
Mission was Secure Ground, with Spearhead deployment, using ripper swarm bases as the 4 objectives. I put my Tervigon up in the building, holding that objective, with the tyrant and termagants moved forward.. Missing are my Hive Guard which I simply forgotten to deploy.. I rolled to reserve them turn 2

Cash Deploys obliterators across from my Tyrant, and then moves up, lashing my termagants back in turn one.

Turn 2, he backs up the rhino with lash sorceror, while disembarking the noise marines to try and kill the Tyrant. He thought that they were t5, but with t6, his str 4 guns did only 2 wounds

After the shooting he had to assault, since he knew I was going to charge him. Tyrant typically fails to do many wounds..

Now at this point my camera died, but my Hive Guard came on right behind the ruins in the foreground of the above pic, and shot at the rhino, and did nothing. My large brood of termagants moved up and helped the Tyrant out in combat, doing the wounds needed to wipe out the noise marines. My Genestealers outflank left and right, taking out a 5 man noise marine squad on his objective on the left, while on the right they charged a vindicator, and were then destroyed by his terminators.
Thoughts regarding new Tyranids. At first Lothlann and I discussed the spore mine's ability to prevent the enemy from deploying in his own DZ in dawn of war missions, but in 2 games so far, havent even proven to be a nuisance. Luckily the do not give up KPs. So I'll probbaly ditch them.
In 2 games, the Mawloc wasnt up to snuff. Sure on paper its ability to come from underground and do str 6 ap2 hits is good, but thats if it doesnt scatter.. Against Loth, I stunned a manticore, then got plasma gunned, and vs Cash, it scattered off the Oblits, and would have been shot to death by them plus the land raider plus terminators.
Hive guard. Again 6 str 8 no los shots are good, but they seem to be best vs vehcile squadrons, and I think 3 is overkill.. I might go with just 2. Zoantrhopes.. they still havent had a chance to drop and kill a Raider, as in my game vs Cash, they never came in, so verdict is still out on them for me.
Genestealers.. well I have 3 large units coming in. I think if I didnt have these, the mawloc would have more of a role to play, but seeing as I already have 3 units of outflankers plsu the Zoan's coming in, I will pass on the mawloc/trygon. I might bring them down from 12 to 10 though
New Tyranids (Summary) vs Traitor Guard
Initial deployment, I had Tyrant, Tervigon and large unit of Termagants, he had a command squad on the hill to push me back.. I went to a flank instead:


His turn one, I was facing this: 2x Medusa squadron, Squadron of 1x Medusa, 1x Griffon, Chimera, Manticore, 2 Hellhounds AND 2 Vendettas. Thank god first turn was night fight.. though he used on vendetta to searchlight my Tervigon and did 3 wounds to it, 2 wounds to the tyrant. Note to self: vs pie plates, spread them out a bit, otherwise he gets wounds on both with each hit or lucky scatter!


Turn 2/3 the Hive Guard (Warriors in foreground) walk on and destroy a Vendetta, and a lucky unit of Genestealers fleets, then charges the griff-medusa squadron AND the chimera in a nice multicharge, blowing all 3 up! I move spawned termagants forward to try and take the Defence Laser objective. Medusas kill off the Tervigon, which I had moved back so it didnt kill my termies..


Turns 4-5: Veteran squad takes the Flak gun objective, and I deepstrike my Zoanthropes to contest, since my other Genestealers looked to be out of reach. Close up of Lothlann's excellent medusa conversions.. and at the end of turn 5, a Tyrant and 7 genestealers FAIL to blow up a gun-less hellhound contesting the Defence Laser.. weak. Draw game.
A "small" diversion...
BATTLTECH! This was my first miniature game. As I mentioned in my last post, Battletech holds a dear place in my hobby heart. I remember do...






