05 September, 2017
Flames of War Canadian Nationals Stats and Lists
02 June, 2010
game summit 40k list
HQ:
Guildmaster and Hearthguard (Company Command squad) with 4 melta guns, 1 plasmapistol, Fleet Officer, Chimera with Hull HF: 185 points
TROOPS:
Hearthguard Squad (Platoon Command Squad) 3 melta guns, 1 flamer, Chimera with Hull HF: 120 points
Infantry Squad with Autocannon: 60 points
Infantry Squad with Autocannon: 60 points
Infantry Squad with Autocannon: 60 points
Thunderer Squad (Heavy Weapon) with 3 Lascannons: 105 points
Thunderer Squad (Heavy Weapon) with 3 Lascannons: 105 points
Thunderer Squad (Heavy Weapon) with 3 Autocannons: 75 points
Pioneer Squad (Veterans) 2 meltas, 1 flamer, Chimera with Hull HF: 150 points
Pioneer Squad (Veterans) 2 meltas, 1 flamer, Chimera with Hull HF: 150 points
Pioneer Squad (Veterans) 2 meltas, 1 flamer, Chimera with Hull HF: 150 points
FAST ATTACK
Squat Trikes (Roughriders) x6: 65 points
Heavy Combat Servitors (Sentinels) with Autocannons x3: 120 points
HEAVY SUPPORT:
Medusa with closed top crew: 150 points
Medusa with closed top crew: 150 points
Colossus: 140 points
All I have left is the sentinels and autocannon team, but then detailing... sigh. Then I wont touch another Guard thing for a while !
12 April, 2010
New List

Alrighty, so this is a list I've been messing with, and more importantly, trying to build some models for:
HQ
Tyranid Prime with twin boneswords, Devourer and Adrenal Glands: 105pts
Tyranid Prime with twin boneswords, Deathspitter, Adrenal Glands: 100 pts
Elites:
Zoanthropes x 2 120 pts
Zoanthropes x 2 120 pts
Hive Guard x 3 150 pts
Troops
6 Warriors, 5 devourers, 1 barbie strangler, scything talons: 190 pts
6 Warriors, 5 deathspitters, 1 venom cannon, scything talons: 225 pts
Termagaunts x 10 50pts
Termagaunts x 10 50pts
Tervigon, Catalyst, Adrenal Glands, Toxin Sacs, Cluster Spines: 195
Tervigon, Catalyst, Adrenal Glands, Toxin Sacs, Cluster Spines: 195 pts
1500 points exactly.
What I need to do to play all-painted, I'd have to paint 2 zoanthropes, 2 primes. Obviously the like-armed Primes go with their respective warrior units, giving them ws5, bs4, and on the charge, each prime dishes out five str 6, ini 6, power sword, instant death attacks....
30 March, 2010
Squat List Update
Guildmaster and Hearthguard (Company Command squad) with 4 melta guns, 1 plasmapistol, Chimera: 155 points
TROOPS:
Hearthguard Squad (Platoon Command Squad) 3 melta guns, 1 flamer, Chimera: 120 points
Infantry Squad with Autocannon: 60 points
Infantry Squad with Autocannon: 60 points
Infantry Squad with Autocannon: 60 points
Thunderer Squad (Heavy Weapon) with 3 Lascannons: 105 points
Pioneer Squad (Veterans) 2 meltas, 1 flamer, Chimera: 150 points
Pioneer Squad (Veterans) 2 meltas, 1 flamer, Chimera: 150 points
Pioneer Squad (Veterans) 2 meltas, 1 flamer, Chimera: 150 points
HEAVY SUPPORT:
Medusa with Siegebreaker and closed top crew: 155 points
Medusa with Siegebreaker and closed top crew: 155 points
Colossus: 140 points
Swapped out autocannon team for lascannon team, and ditched marbo to pay for this upgrade.
FYI this is the list that was played in the last Batrep.. just getting around to posting now.
29 March, 2010
Squat Update
Therefore I'm going to gear it down some and simply finish two chimeras for this following week: the company command and platoon command ones, so I can differentiate between them and the vet ones.
I need to do that because: I played An00bis tonite, and yeah, it was DEFINTELY the dice.. this time, even though i was at the store, and forgot I had dumped my batch of dice into the Bayshore dice bucket, I REFUSED to use them, and instead used Jason's dice to smash him.
His own dice failed him, lost two critical leadership tests, two units of the board, and the veterans with only 2 meltas but one flamer paid off huge dividends, flaming into a unit of kroot to make them run off the board. Sure, when I am gunning down tanks, I would like the 3rd melta, but seriously, I like having that flamer back up for the later stages in a game when there are actual troops on the table. On the other side of the board, a platoon command with flamer also paid off handsomely, hitting a unit of "gone to ground" firewarriors, pushing them off that objective too.. Jason ended up conceding at turn 5, I had 3 objectives, and he had one contested.
But yeah, now that all 5 chimeras are green, I need to put unit markings on them so that they can be picked out.
19 March, 2010
Tuned up 1500 Squat List
17 February, 2010
Squat 1500 point target list
26 January, 2010
1500pt Slaanesh Tourney List
HQ
Daemon Prince - 155 pts
Wings
Mark of Slaanesh
Lash of Submission
TROOPS
Noise Marines x5 – 140pts
Blastmaster x 1
Noise Marines x8 – 250pts
Sonic Blasters x 7
Noise Champion w/ Power Weapon and Doom Siren, Personal Icon, Melta bombs
Chaos Space Marines (10) - 255 pts
Aspiring Champ
Power Fist
IoCG
Meltagun (2)
Rhino
Summoned
Lesser Deamons x10 - 130pts
HEAVY SUPPORT
Vindicator – 125pts
Obliterator x3 – 225pts
Land Raider - 220pts
1500pts
The idea is the large noise marine unit gets the land raider as their ride, and both it, the CSM in rhino, and vindicator all go 12" up the board at the start - or toward objectives. That leave the 5 man with blastmaster hanging back as fire support, and possible the Oblits as well. I think it's essential to up the Oblit unit to 3 to allow for reliable ranged anti-tank/anti-infantry. They could also deep strike off the personal icon of the noise marine champion if the scenario calls for it.
This list ups my melta gun content, and adds a much needed power fist to the 2nd assault unit. These will prove indispensable against monstrous creature and walkers. Notice I added melta bombs to the other squad, to help with vehicles/walkers in a pinch. Another option would be to drop the deamons and 3rd oblit, and take another CSM squad. I don't have one painted though, so its a tough call. That slot could also be taken by a roughly 8 man raptor squad with Mark of Slaanesh too, so who knows. I think I will try this list to start, because few people remember that deamons are scoring units....and having them arrive turn 3/4, go straight into assault (supported by noise marines) may allow them to be in a position to capture an objective late game.
I also pulled the Termies, as they seem expensive for their return in 1500pts. Only testing will tell.
Stay tuned for pics of my now painted Land Raider, and WIP shots of my deamons and Deamon Prince.
CA$H Out.
A "small" diversion...
BATTLTECH! This was my first miniature game. As I mentioned in my last post, Battletech holds a dear place in my hobby heart. I remember do...
