Skip to main content

Black Powder Napoleonics 2 vs 2 Brit-German alliance vs French plus Irish

"FEUER FREI!!"


Over the weekend, we had ourselves a Napoleonics game featuring Chris Caron and I running the dastardly French (and one unit of Irish allies) vs Mark and Rob's assorted British / Allies including Kings German Legion, Badeners (posing as Portuguese) and some Black Brunswickers.  We kept things reasonable and had roughly 200pts per player, and thus 400pts per side.     Laid out 2 static objectives (Lion statue and french supply cart) in the middle and would score 1 VP for each enemy unit broken.    As ever, Video Battle Report is at the end.  Enjoy!


View from the French side, you can see supply cart left middle and lion statue mid right.
We decided to deploy onto the table using orders.   Hands up if you can guess whose entire Brigade failed its command rolls?   I took a cavalry Brigade with 3 units of Horse and 2 Horse guns, and thus was not able to take advantage of 'Attack Column' Command bonuses!


Rob's splendid King's German Legion preparing to deploy in Line Formation to sort out the frenchies.


Mark's British and Light Dragoons.   He wouldn't let me take shots of half-finished Brunswickers!   Ignore the unpainted casualty markers please.


After my Brigade failed to get on the table, and Chris' 3 infantry and 2 light infantry (in attack columns) only moving one move, the Redcoats managed to get everyone in place, except the guns. Rob here has left room for the guns on the hill.


Close-up of Rob's KGL, front view


For the second straight turn, most of my army does not come on the board.  Only my 9eme Dragoons are on board near the house and obscured by my alcoholic beverage :)


Meanwhile, Chris' 2 units of Lights move up to the Supply wagon and deploy into open order, with the Irish plugging the remaining gap to the trees.    Mark already has some British in the middle and a vicious close range firefight would ensue .


Mark's Brigadier fails to inspire the troops to get into the safety of the houses, even though they would be much safer from the musketry coming from the stone walls in the background there.


Meanwhile the German's under Rob's Brigadier await the tardy french horse to arrive!!!!!   Only my guns made it on (back right) and took pot shots at Rob's limbered guns on the hill


Holding the Supply Wagon and manning the defences, Chris' Brigade has no reason to move and focuses fire on the limbered  British gun in the town square, Disordering it repeatedly so it can never unlimber and fire cannister (see below)


Mark's Brigadier would love to order the gun to fire, but its is permanently limbered with Disorders. It would eventually break off after failing a morale test.


Chris' Light Infantry command jeering the British from the supply wagon, waving the colours!


FINALLY my cavalry brigade comes on the board, but can only declare charges on the infantry and they form square.   My Horse Guns, despite being within Cannister range, only on the last turn do would they finally break Rob's KGL line infantry.    With Mark's Brigade below half strength from the town-side fire, the British -Germanic alliance would fall back and leave the field to the French.  To be fair, Chris' infantry did all the heavy lifting.   Still, great game, and it turns out we have enough models and terrain to play in Scott's absence.   Looking forward to our next game, perhaps some Colonials?



Comments

Popular posts from this blog

Friday Night Fights & Project Ultra for WWPD

This week on the virtual battlefield, it was an all Infantry affair as I continued to test Rob's Canadians for the upcoming 2013 Historicon tournament. We rolled up 'No Retreat' as the mission. Seeing as we both field foot footsoldier lists, we had to roll over who would attack. I came up with the higher number after Rob rolled a big fat 1. After choosing which end he would defend, we began deployment and objective placements. Enjoy the video of the game and I happened to take some pics as well covering most of the action.

Looking at the board layout, Rob chose the best side from which to defend. No matter which way I wanted to approach from, there were going to be a lot of slow moving anti-tank guns and bog checks moving 4" at a time in order to get range on those dug in Canadians. I have to say after being bombarded nearly every turn, rocket batteries are the way to go for maximum effect on target.

I had a hard time breaking through all the terrain to get my guns go…

A forum?!

Who ever said imitation is the highest for of flattery? I guess I just did. So, I thought it was time we started our own forum, accessible by the public, to talk all things TableTop Tactician. Lists reviews, events/news, anything people want to chat about - so have at it!

So hope on over the to the Forum table and introduce yourself and get posting!

VERSION 4 Flames Test Game 1 DAK vs Desert Rats

"What do you say, old boy, shall we go kick the Jerries out of Africa?" Monty

Using the WWPD rules compilation, and stats and such from the preview copy of the rulebook that stores have, plus some from the latest WGI, we apply our Team Yankee prowess to run a Test game of Version 4.  TO make equivalent lists, I used V3 points for both (1340pts) and the DAK force comes out at 82 pts using V4 points.  Video with our opinions at bottom of article.   Lets see the lists: