Skip to main content

Team Yankee Test Game

Deleted 'Red Dawn' scene...
Despite us not having the Team Yankee book yet, as it is November 27th, Keven (Desert Rat) and I decided to try it out with what we know.   The Breakthrough Assault guys have tonnes of army cards up, plus I took a few screengrabs of the demo book at the LW FoW tourney a few weeks ago.    So Kevin is running Proxy USA and I will rock the Reds (a few proxies as well)   I took video as well, but here are the pics and the video is at the end.   It was great fun though we for sure botched a few rules!!
100pts a side.  I have 18 tanks and Motor Rifles, he has 10 M1s plus support.  The Sturmovik is an A10.





BTR's counting as BMPs, plus Infantry guarding the Air Defence Radar objective.

8 "T-72s".   I sure hope BF puts out a list for Reserve Battalions.   These T-55s sure look a lot like T-62s.   IS-3Ms from UAR would be perfect as T-10 super heavies.  in WoT they are IS-8s.   

10 T72s and 2 ZSU-23 Shilka's  (Models are QRF brand)


Laser guidance means no shooting penalties on the move.  The M1 (Tigers) have the same plus ROF 2.. ouch!

I move my BTR's up.   The US Mech platoon is very small, so I ought to be able to assault it and win.

3 hulls left, so not in "good spirits" but still over 2 active tanks!  This is way better than the under half FoW rule!

Recce and BTR's turn into the vineyard, to get flank shots with the high AT TOW missiles to the M1s..

However, since the ATGM's have the HEAT rule.. the M1 Chobham armor means i only get bails.....

Target rich environment for my TOW missiles....

Again, as we played it, the US should never move unless forced to.. at range the reds have not much that can hurt an M1 frontally.   I LOVE how the air assets are always on a 4+ but can be shot down!   We touched on a few squad orders when we remembered.. but in the end, once I had wiped out the M1s with Hind, TOW and lucky T-72 shots, I was able to drive up and then 'stormtrooper' onto an objective for the win.  Video below.. but rest assured we will have lots more Team Yankee when we get the actual books!!

Video:





Comments

Popular posts from this blog

Friday Night Fights & Project Ultra for WWPD

This week on the virtual battlefield, it was an all Infantry affair as I continued to test Rob's Canadians for the upcoming 2013 Historicon tournament. We rolled up 'No Retreat' as the mission. Seeing as we both field foot footsoldier lists, we had to roll over who would attack. I came up with the higher number after Rob rolled a big fat 1. After choosing which end he would defend, we began deployment and objective placements. Enjoy the video of the game and I happened to take some pics as well covering most of the action.

Looking at the board layout, Rob chose the best side from which to defend. No matter which way I wanted to approach from, there were going to be a lot of slow moving anti-tank guns and bog checks moving 4" at a time in order to get range on those dug in Canadians. I have to say after being bombarded nearly every turn, rocket batteries are the way to go for maximum effect on target.

I had a hard time breaking through all the terrain to get my guns go…

A forum?!

Who ever said imitation is the highest for of flattery? I guess I just did. So, I thought it was time we started our own forum, accessible by the public, to talk all things TableTop Tactician. Lists reviews, events/news, anything people want to chat about - so have at it!

So hope on over the to the Forum table and introduce yourself and get posting!

VERSION 4 Flames Test Game 1 DAK vs Desert Rats

"What do you say, old boy, shall we go kick the Jerries out of Africa?" Monty

Using the WWPD rules compilation, and stats and such from the preview copy of the rulebook that stores have, plus some from the latest WGI, we apply our Team Yankee prowess to run a Test game of Version 4.  TO make equivalent lists, I used V3 points for both (1340pts) and the DAK force comes out at 82 pts using V4 points.  Video with our opinions at bottom of article.   Lets see the lists: