Skip to main content

Italy Campaign Weekend! Pt.1

When there is a long weekend, I usually have a chance to have some of our group over for some gaming, food and beverages, I usually host at my place in the 'country' for a change of venue. With another nice long weekend on the calendar, we decided to get together on Monday for some Italy Campaign. The first game saw Andrew and myself, taking on Tristan and Rob in a 2000 points per side doubles game. Fighting Withdrawl was the mission in this game.
Andrew and myself played a Schwere Panzerkompanie out of Fortress Italy, made up of Tigers, one Elefant and some Panzer IV H's. We threw in some PAK 40's and 88's for a small anti-tank boost. We faced American Rifle Platoons and tons of Rob's Canadian Armor!
Reconnaissance photo show the Germans control the southern road and the vineyards west of the river. They also control the objective east of the church.
Panzer IV H's look on, as the Royal Airforce comes in for the attack!
Andrew and I could only look on for most of the match as we were either being hindered by smoke on the battlefield or re-positioning our armor to deal with trying to cover three objectives!
The remaining Panzers move in to try and stall the Canadian's for a turn or two so they could withdraw the objective, denying the Allies precious supplies.
This game was a short one, we ended up only play 3-4 turns before it was too much and the Germans were routed off the table in defeat. Without the ability to destroy the sheer number of tanks on the table, Andrew and I played 'catch-up' nearly the whole game and reacting to a very aggressive attack by Rob and Tristan!
Wrecked hulls of German armor strew the battlefield as the Allies take the town, capture the objectives and regroup in case of counter attack!


  1. Looks like an epic game.

  2. No mention of my bazooka hit (on a 5+) on the side of your Tiger, that you then failed your Armor Save and I made the 5+ do destroy?!?!?!? It was EPIC!

  3. Yeah it was actually.......must have gotten left out of the article by the


Post a Comment

Popular posts from this blog

Friday Night Fights & Project Ultra for WWPD

This week on the virtual battlefield, it was an all Infantry affair as I continued to test Rob's Canadians for the upcoming 2013 Historicon tournament. We rolled up 'No Retreat' as the mission. Seeing as we both field foot footsoldier lists, we had to roll over who would attack. I came up with the higher number after Rob rolled a big fat 1. After choosing which end he would defend, we began deployment and objective placements. Enjoy the video of the game and I happened to take some pics as well covering most of the action.

Looking at the board layout, Rob chose the best side from which to defend. No matter which way I wanted to approach from, there were going to be a lot of slow moving anti-tank guns and bog checks moving 4" at a time in order to get range on those dug in Canadians. I have to say after being bombarded nearly every turn, rocket batteries are the way to go for maximum effect on target.

I had a hard time breaking through all the terrain to get my guns go…

A forum?!

Who ever said imitation is the highest for of flattery? I guess I just did. So, I thought it was time we started our own forum, accessible by the public, to talk all things TableTop Tactician. Lists reviews, events/news, anything people want to chat about - so have at it!

So hope on over the to the Forum table and introduce yourself and get posting!

VERSION 4 Flames Test Game 1 DAK vs Desert Rats

"What do you say, old boy, shall we go kick the Jerries out of Africa?" Monty

Using the WWPD rules compilation, and stats and such from the preview copy of the rulebook that stores have, plus some from the latest WGI, we apply our Team Yankee prowess to run a Test game of Version 4.  TO make equivalent lists, I used V3 points for both (1340pts) and the DAK force comes out at 82 pts using V4 points.  Video with our opinions at bottom of article.   Lets see the lists: