Skip to main content

Italy Campaign Long Weekend....part 2!

My second game of the Dice Devils Italian Campaign had me facing off against Tristan and his US Armored Rifles. He also had a platoon of Chaffees and Shermans for armored support. I went with a Panzergrenadier Company, throwing in some Panzer IV and Elefants to bolster up the offensive side. The table was little more open and made for a great game in the later part of the afternoon!
The Americans dig in for the long term!
The mission we played was Counterattack, a mission I have gotten used to when it comes time to deploy. I think this is key, as you have to get to one of the objectives in a hurry and also be wary that you may have your ass hanging out in the wind when your opponent get's his reserves on the table!

German deployment, waiting for the starting gun to go off!!
My plan for this game was to get my armor to the objective, have the infantry hold off any reserves that would have to 'work' their way through it all, hopefully slowing down Tristan and his ability to react. He had a ton of bazookas and a few armored options that would make life tough if I lost any units early on.

The Elefant (top) survives a US Anti-Tank gun ambush and comes out only bailed!! Remount you cowards!!!
Pushing through to the second objective after a short contemplation of trying to get to the US one at the top of the table, I left the US forces eating my dust and raced forward.....eight inches at a time with the Elefants, because they are SO SLOW!! The tracks made it tedious for the Panzer IV's as well.

Wunderbar!! I've reached the objective and dug in my its a waiting game!!
So now it was Tristan's turn to start getting his reserves and his A.R.P. into action! He came at me with a few bazooka induced assaults, and sporadic fire from his self-propelled Priest platoon. I was starting to lose tanks, Infantry teams and he was trying to push me off the objective, or at least contest to keep the game going.

US Shermans knock out a Panzer IV!

Elements of a US platoon attempt an assault and also fire their Bazookas at the Elefant.
I tried to block off the objective from the east as well, the US Chaffees were now on the table and looking to secure the abandoned fort and drive the Germans off the objective. I had forgotten that you can drive THROUGH enemy teams, you just can not end up on top of them and must be 2" away when you are done moving them near Infantry teams. The other half of Tristan's Armored Rifles showed up with their half-tracks and attempted to join the assault on the Germans defensive line.

AT 10 to side armor 8! The US destroys one of the German Elefants!

The Americans try a last ditch effort to gain some ground.

The last big 'push', the US is unable to mount an effective assault.
The game ended with a German 5-2 victory, my plan of just getting to the corner before the US could bring all of it's 'toys' to the battlefield worked to my advantage. I think I would have a better grip in games like this with more Infantry support, rather than take the little platoons just to get the mandatory numbers. There is something to be said for Veterans once they are dug in, but you have to get them there unharmed. In retrospect, I did have them as 'tank riders' but dismounted them a little sooner than I had planned, but when reserves did not arrive, I had some more time to get organized.


Post a Comment

Popular posts from this blog

Friday Night Fights & Project Ultra for WWPD

This week on the virtual battlefield, it was an all Infantry affair as I continued to test Rob's Canadians for the upcoming 2013 Historicon tournament. We rolled up 'No Retreat' as the mission. Seeing as we both field foot footsoldier lists, we had to roll over who would attack. I came up with the higher number after Rob rolled a big fat 1. After choosing which end he would defend, we began deployment and objective placements. Enjoy the video of the game and I happened to take some pics as well covering most of the action.

Looking at the board layout, Rob chose the best side from which to defend. No matter which way I wanted to approach from, there were going to be a lot of slow moving anti-tank guns and bog checks moving 4" at a time in order to get range on those dug in Canadians. I have to say after being bombarded nearly every turn, rocket batteries are the way to go for maximum effect on target.

I had a hard time breaking through all the terrain to get my guns go…

A forum?!

Who ever said imitation is the highest for of flattery? I guess I just did. So, I thought it was time we started our own forum, accessible by the public, to talk all things TableTop Tactician. Lists reviews, events/news, anything people want to chat about - so have at it!

So hope on over the to the Forum table and introduce yourself and get posting!

VERSION 4 Flames Test Game 1 DAK vs Desert Rats

"What do you say, old boy, shall we go kick the Jerries out of Africa?" Monty

Using the WWPD rules compilation, and stats and such from the preview copy of the rulebook that stores have, plus some from the latest WGI, we apply our Team Yankee prowess to run a Test game of Version 4.  TO make equivalent lists, I used V3 points for both (1340pts) and the DAK force comes out at 82 pts using V4 points.  Video with our opinions at bottom of article.   Lets see the lists: