04 August, 2013

Weekend 'Sitzkrieg'!!

(The poster I designed for the WWPD Forums)
While I can not take credit for the term, 'Sitzkrieg' is a new word that defines a not so new tactic, being employed by mostly infantry based lists in order to win games. These missions are usually the ones where the defender literally has to sit tight for 6 or less than 6 turns while playing out the clock in order to secure an easy victory. While I see the two sides of this dilemma, I can not help but think that sometimes it is on the attacker to simply do what he or she is supposed to do when facing dug in infantry....and that is simply ATTACK!

It's too easy to look across the table a lot of the time and think that all is lost. You have to find a way to dig out Veteran infantry when you are in a tournament. It's a fact that you have to deal with and comes down to aggression and tactics. I am, by no means an expert at Flames of War, but over the course of Historicon and countless games afterwards, I am slowly gaining confidence of simply giving it all that I have to secure a win. Granted, my 82nd Airborne list falls into the 'Sitzkrieg' stereotype, but I have also been on the other end and have had to attack more than defend with this list. Most of those games I did lose, not because I was unlucky. I lost most of those games because I failed to use the rest of my army's assets to their strengths. If you saw my game against Steve Wagner's Panzergrenadiers, I now know that in some cases, shooting some smoke at targets in order to advance my troops would have likely won me that game. In the very least, would have given me a better shot against losing it.
New Desert Table Top

New Table Top Covering
 What do you think of the new tops? I trimmed the desert one a little too much, but it doesn't really show on the table I built. The other camo pattern looks a little 'busy' without terrain on it, but once you add some buildings and roads, it comes off being pretty nice and a lot more interesting than the green game mat I have. While the desert material is a little tougher, the one below is a little stretchy, I might stretch it over the 2'x4' 1/4" MDF boards that I use. Then they are permanently setup and can be placed on my modular gaming table, or the spare six foot table I use for when we have two games. I don't host very often, but lately people have been willing to come out and play in my workshop. It's slowly becoming a hideaway to get out of the house and roll some dice. I have a small TV setup in there on my workbench for movies, and my beer fridge is only a short walk to the side door of my basement. The way my house is built, this setup offers a little more room for two tables believe it or not.
Weekday game vs. Scotty. My Germans against his 11th Armored.

Panzer IV's pressing the center of the table!

Panzer IV Commander rolls by two of his victims to secure the objective!

It was pretty nice to play two games this week. The first I played against Scotty's 11th armored, and he gave me a run for my money. All in all, it was a fun game that went down to 10 minutes left on the clock and I came out on top to win. He was a little irritated to find I had Tiger's in my list and Panzer IV's to back them up. He used arty, Firefly's and a clever M-10 ambush to dispose of my Tiger Commander on the first turn!! So, for the rest of the game he had to cruise around in a Panzer IV. The more I look at my Panzer IV's the more I dislike how they are painted. I got some PSC Panzer IV's a LONG while back so I could make a decent Panzergrenadiers list with them. It was also a time where I was not painting that much. Look for them to get a touch up!
Tigers roll into the 82nd's defenses.

Counter Assault!! 82nd knock out two Tigers!!

My second game and the one I had the most fun playing was against Duane. We rolled up Dust Up I think, and it played to time and Duane came away with the win. We were back and forth for a while and in the end, I ran out of armor and he was able to take the center objective to secure the victory. We each took heavy losses. He lost his 'King' Tiger on the North Eastern objective, I made a push with Fireflys and Shermans, but could not dig out his infantry without taking on a few of his Panther tanks as well. I had to choose, I chose to try and kill the armor first. I did that with four shots on his second last Panther, Duane had one on the center objective and if he got to his turn, then he wins. I had a last ditch effort to break his Company morale. His IC was dead, so I hit one of the two Panthers with long range Firefly shots. I missed with the first two shots, but re-rolled because I was outside 16" for Indirect Fire. I hit both shots, he saved one and the other one I had a chance to 'pop' him. No dice, only bailed him out. All was not lost, in the Assault Step I decided to leave the safety of my foxholes and took out his bailed Panther. He needed to pass a test, he did. Duane's turn, he wins. At least it was close! The game ended, was a 3-4 loss.
Three bombs fall, narrowly missing their targets!!

The Germans push for the center!

82nd Airborne reserves arrive, making a push in the face of MG fire!

Stalled British armor, move in slowly as to expose themselves to Panther fire!

The lone Panzerkampfwagen V sits on the objective for the win!


  1. Couldn't agree more with the "Sitzkreig" comments (love the poster too!) When you're attacking, you start with one point, and if you don't have a go you'll end with one point. Better to give it all you've got, and even if things look hopeless anything can happen when dice are involved!

    1. Thanks for your reply and taking the time to visit! I used to be such a timid player when it came to attacking. Now I approach it as, I've already 'lost' if I sit and simply do nothing.

  2. The desert digital camo is brillant! Consider it stolen.

  3. For the second game it seemed like you were aware of company morale the whole game but in the last turn you only pushed the Panthers (instead of also the grenadiers as they were at half).

    I think the game was very winnable for you...


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